4 Replies Latest reply on Apr 21, 2016 8:25 AM by darkzephr

    Dark souls 3 hard crash(Possibly due to effects?)


      I'm currently running an HD 7700 with Dark souls on the lowest possible settings, and I'm getting frequent crashes. The crashes seem to occur when a spark is generated from an attack while a lot of other things are on the screen. The crash has been reproducible in the area before a boss fight when lots of summon signs are present and I attack the walls repeatedly, or within a boss fight when an attack that would create sparks occurs from either my character or my enemy.


      The crashes seemed to be infrequent after scaling back all the settings(and getting ~50-60fps), but since the game updated to 1.3.1(1.4.0) It seems to have come back and has made the game unplayable as I can't progress through the current boss.


      I've tried the other recommended fix of reverting to 15.11.1 drivers posted elsewhere, but that did not work and the same bug still is there.


      The crash data from windows event viewer looks like this:


      Faulting application name: DarkSoulsIII.exe, version:, time stamp: 0x570f7e80

      Faulting module name: d3d11.dll, version: 10.0.10586.122, time stamp: 0x56cc089f

      Exception code: 0xc0000005

      Fault offset: 0x00000000001fba9d

      Faulting process id: 0x1ac8

      Faulting application start time: 0x01d19b1412476388

      Faulting application path: D:\Games\steamapps\common\DARK SOULS III\Game\DarkSoulsIII.exe

      Faulting module path: C:\WINDOWS\SYSTEM32\d3d11.dll

      Report Id: d4724714-7e4d-48df-9576-0674e87b2de9

      Faulting package full name:

      Faulting package-relative application ID: