the game Quantum Break doesn't offer 16x anisotropic filtering by itself. On Nvidia, you can force the level of anisotropic filtering via driver. German hardware magazine PCGames Hardware has created a comparison and criticized that forcing anisotropic filtering for DX12 games isn't possible on AMD yet:
So, please make it possible to force AF with Radeons also for DX12 games. Having 16x anisotropic filtering is a classic PC advantage over the consoles and it should be maintained.
Frame Rate Target Control currently doesn't work with DX12 either, while Nvidia's (unofficial) fps-limiter already works.
Would be nice if this could be adressed as well.