AnsweredAssumed Answered

No Async Compute on Rise of the Tomb Raider?

Question asked by mottoman216 on Mar 31, 2016
Latest reply on Apr 1, 2016 by mottoman216

Hello! so i was just curious to see if this game (being a DX12 title and all) supported Async Compute... i found a registry entry to enable or disable this feature. it's located in...
(Computer\HKEY_CURRENT_USER\SOFTWARE\Crystal Dynamics\Rise of the Tomb Raider\ Graphics)

changing "AsyncCompute" in that location from 1 to 0 and re-testing the benchmark showed literally zero difference in benchmark scores.

I thought this game was supposed to use use Async Compute? or am i mistaking?

 

DX12 AsyncCompute ON - http://imgur.com/9YWkv9A

DX12 AsyncCompute OFF - http://imgur.com/94roMim

 

As you can see there is like no difference with it enabled or disabled. any clarification to this would be greatly appreciated.

 

My PC Specs

4790k

MSI R9 390 Gaming 8G (Crimson 16.3.1)

16gb

Windows 10 pro 64bit

 

Game Settings Used

1080p

FXAA

DX12 Renderer

High Preset

 

Thank you!

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