4 Replies Latest reply on Apr 1, 2016 1:21 PM by mottoman216

    No Async Compute on Rise of the Tomb Raider?

    mottoman216

      Hello! so i was just curious to see if this game (being a DX12 title and all) supported Async Compute... i found a registry entry to enable or disable this feature. it's located in...
      (Computer\HKEY_CURRENT_USER\SOFTWARE\Crystal Dynamics\Rise of the Tomb Raider\ Graphics)

      changing "AsyncCompute" in that location from 1 to 0 and re-testing the benchmark showed literally zero difference in benchmark scores.

      I thought this game was supposed to use use Async Compute? or am i mistaking?

       

      DX12 AsyncCompute ON - http://imgur.com/9YWkv9A

      DX12 AsyncCompute OFF - http://imgur.com/94roMim

       

      As you can see there is like no difference with it enabled or disabled. any clarification to this would be greatly appreciated.

       

      My PC Specs

      4790k

      MSI R9 390 Gaming 8G (Crimson 16.3.1)

      16gb

      Windows 10 pro 64bit

       

      Game Settings Used

      1080p

      FXAA

      DX12 Renderer

      High Preset

       

      Thank you!