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AMD doubles down on VR with Sulon Q, LiquidVR

Question asked by kingfish on Mar 16, 2016
Latest reply on Mar 17, 2016 by ray_m

"AMD’s CEO Lisa Su and SVP Raja Koduri both came out strong for VR at the company’s pre-GDC “Capsaicin” event — naming VR, along with gaming, as AMD’s top two markets going forward. To convince us it’s not only serious, but that it has the goods to back up its ambitions, AMD rolled out both new VR-friendly GPUs and brought out over a dozen execs from a wide-variety of VR and gaming related companies to sing the praises of its latest hardware and software during a two-hour press conference marathon."


"Using better hardware and software to make VR go faster was a common thread across all the presentations, and the demos, at Capsaicin. Top of the list is accelerating what VR developers call “motion to photon” — reducing the lag between when you move your head and the display catches up. Faster response not only makes for a more-realistic VR experience, but is a key factor in reducing the motion sickness induced in many people by laggy VR offerings. The trouble is that not only does a VR experience need to be producing frames at 90fps for smooth motion, it needs to produce two of them at a time (one for each eye). So, instead the more-traditional 60fps target for most games, the GPU and CPU need to be churning out 180 frames every second — with a lag of less than 15 milliseconds to get to the sweet spot of responsiveness."