I'm giving a try to the GPU PerfStudio tools. The tool looks great, and everything seems to work fine, except the Frame Debugger and Frame Profiler UI is very very slow, it's almost unusable
( specifically the cell's refresh )
Our game is DX11, My capture only contains about 200 drawcalls and 4 selected counters
Am I the only who having trouble?
Is this a known issue?
This can happen in some cases and is a known issue. The client component is written in C# using WinForms. The solution to this (prior to Windows 8) was to switch off Aero in Windows. Unfortunately this can't be done in Windows 8/10. Sometimes running the client and server on different machines can help.