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The new Gears of War Ultimate Edition is a DX12 disaster

Question asked by kingfish on Mar 1, 2016

""Last week, we covered Ashes of the Singularity and how the game’s DirectX 12 performance has evolved between AMD and Nvidia. This week, Microsoft has launched the PC version of Gears of War Ultimate Edition, but the characteristics of the two titles couldn’t be more different. The new Gears of War is catastrophically broken on Radeon cards.

Jason Evangelho of Forbes has details on the exceedingly strange performance results, of which there are many. The Radeon Fury X is incapable of holding a steady frame rate, with multiple multi-second pauses throughout the benchmark run. The same problem struck the 4GB R9 380 and the 4GB R9 Nano as well. Meanwhile, an R7 370 — that’s a midrange card based on a four-year-old graphics architecture, which also ships with 4GB of RAM — runs just fine.""


""The fact that AMD is hammered at 1440p and High detail suggests that memory management in Gears of War Ultimate Edition is fundamentally broken as far as AMD GPUs are concerned."" In this case, however, the problems go far beyond performance profiling. The game isn’t slower on AMD — it’s unplayable on many AMD GPUs. Hawaii / GCN 1.1 is now more than two years old, Tonga is 18 months, and Fiji has been in-market for nine months. None of these are new products.""


""Gears of War Ultimate Edition isn’t a new implementation of a classic game, it’s built on the same source code and engine as its 10-year-old predecessor. That means everything The Coalition did to bring the game into the modern age, like adding 4K support and higher-quality textures, was done with a version of the Unreal Engine that was barely out of diapers. Not even the latest version of UE3 supports DX12 — but Microsoft decided to stuff it into a decade-old title and shove it into the Windows Store. However they hacked the engine to implement DirectX 12, there’s no way that the 2006-era Unreal engine could ever be considered a good candidate for the process.""


""When we reviewed Ashes of the Singularity, we recommended that readers wait for additional data points on DirectX 12 before deciding which vendor held a performance advantage. Given this debacle of a debut, I’m doubling down on that. In its current state, this game is far too broken to serve as a performance test between AMD and Nvidia. Given the severity of the issues, I’m not even sure the Nvidia results should be considered representative.

As if everything we’ve already noted wasn’t enough, the game is a Windows Store title — which means it inherits all the limitations of that distribution method.""