"Roughly six months ago, we covered the debut of Ashes of the Singularity, the first DirectX 12 title to launch in any form. With just a month to go before the game launches, the developer, Oxide, has released a major new build with a heavily updated benchmark that’s designed to mimic final gameplay, with updated assets, new sequences, and all of the enhancements to the Nitrous Engine Oxide has baked in since last summer."
"Ashes of the Singularity is a spiritual successor to games like Total Annihilation, and the first DirectX 12 title to showcase AMD and Nvidia GPUs working side-by-side in a multi-GPU configuration. The new build of the game released to press now allows for multi-GPU configuration testing, but time constraints limited us to evaluating general performance on single-GPU configurations. With Ashes launching in just under a month, the data we see today should be fairly representative of final gameplay."
AMD, Nvidia, and asynchronous compute
"Ashes of the Singularity isn’t just the first DirectX 12 game — it’s also the first PC title to make extensive use of asynchronous computing. Support for this capability is a major difference between AMD and Nvidia hardware, and it has a significant impact on game performance.
A GPU that supports asynchronous compute can use multiple command queues and execute these queues simultaneously, rather than switching between graphics and compute workloads. AMD supports this functionality via its Asynchronous Compute Engines (ACE) and HWS blocks on Fiji."