But the $64,000 question is: will you put up with Windows 10 to use it?
I got some before and after. Right now it is not doing Async. When are you going to be allowed to do it.
Stardock is not doing you favours with their new build. FPS is crap. I am better off going back to NVIDIA.
Point of contention: Ashes of the Singularity Beta: DX12 vs DX11 GPU & CPU Power Consumption
Before we draw our final conclusions, we’d like to mention that running the Ashes of the Singularity benchmark wasn’t exactly an easy endeavor. In fact, there was a lot of troubleshooting involved, which cost us a lot of time. The multi-GPU part was particularly problematic, and it seems that this wasn’t just the case for us. Many of our colleagues experienced the same problems. One major drawback of Ashes of the Singularity as it stands is the game’s inability to run in true full-screen mode. Instead, it uses a borderless window as its only option.
This makes the Ashes of the Singularity benchmark vulnerable to any number of external influences, especially at Ultra HD. Running it at that resolution results in bandwidth limitations unless a critical Microsoft Windows 10 update is installed. We’re using the same fresh image for all of our benchmarks, and that cost us (and anyone else in the same boat) hours of troubleshooting.
And the review, whose images I can't link because they embedded them in a applet, shows AMD and nVidia virtually neck and neck, but there are too many variables for me to say AMD or nVidia are the victor, and as nearly 90% of the market share is not Windows 10, who cares about DirectX 12?
You have not heard the latest trend.
It is a little story like this. They had Async Shading in their dx12 build. NVIDIA stated their GPU's could do it.
Guess what.. they could not. Stardock already sold many copies to the NVIDIA lepricorns.
These little lepricorns were upset because their frame rate was poor and went backwards.
however, the Unicorn owners from AMD went forward in performance.
Now these little monkeys already sold 1000's of copies to the NVIDIA lepricorns, But what you could they do> ??
These little Stardock monkeys started making stories about reasons why they shut off Async support such as, we reset the settings.
Little did the little NVIIDIA lepricorns and AMD Unicorns don't know that they don't have a current C++ working in their build. Little did they know they shut off all the features in the GPU's to try and get stability. Those silly little monkeys. Those monkey even recommended reading their technical support which says nothing.
They thought of those Silly NVIDIA people first, what were they to do.. Admit the truth that those people who bought NVIDIA are going to keep crashing while in DX12 mode, and give away their pot of gold..
Those silly monkeys,
I think they are hiding something
Right below where it says hardware configuration
Sorry did not want to embarrass you.
Just focus on what is going on here with this =)
Spread the love.
All good people.
Just remember, it is not Stardocks' fault. I just want my Async Shading back !
You can see how the green and blue line are now like a scrambled egg. That is your API and directly related to your FPS>
Now, the graphics is really jerky, and if you actually took the time to look at the forums you would notice that the graphics is out. People with AMD notice what is going on here. Luckily we are the few people with insight. Well, I hope =)
I cant play it anymore, it is too painful to try and play a game after playing it with Async Shading.
Its an AMD optimized game isn't it? Well give AMD some gratitude they beat NVidia on 1 game!! Well done AMD.
Now just fix the other 20,000 PC titles and were ok.