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DX12 CheckFeatureSupport throws Access Violation

Question asked by Meteorhead on Jan 26, 2016
Latest reply on Jan 29, 2016 by waltc

Hi!

 

I'm running Windows 10 64-bit with Visual Studio Community 2015 with Crimson 15.12 and I'm trying to play with DirectX 12 development.

 

I fired up VS and opened the DirectX 12 Universal App sample that ships with the IDE. Inside the bool Sample3DSceneRenderer::Render() method I added the following lines:

 

D3D12_FEATURE_DATA_FEATURE_LEVELS feature_level_data;

 

auto hresult = m_deviceResources->GetD3DDevice()->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &feature_level_data, sizeof(feature_level_data));

 

if (hresult != S_OK)

  throw std::exception("Wrong Feautre Level query!");

 

 

however the application throws Access Violation inside CheckFeatureSupport. DX12 is scarcely documented, but I found other hints in both the DX11 docs and other samples that this might be the way to query the feature level support of the rendering device. Could I get some help how to do this properly?

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