6 Replies Latest reply on Jan 16, 2016 10:52 AM by kr4k3n

    Black Ops 3 Stutter & Weird things

    kr4k3n

      So I have been playing black ops 3 lately and It's been horrible, the game stutters like hell at the beginning of each map and It's getting really annoying, ofcourse the stutter eventually go away after the two minutes into each round but it's really annoying, The 16.1 Hot fix claims to fix it but I didn't really get that fix, it still stutters for me and the most horrible thing that I realized is that the game uses 100% disk when I'm playing and this is by far the only game that does that, I don't know why, does anyone have this issue  ? or know how to fix it ?

       

      My PC's Specs:

       

      Intel Core i5 - 4460 3.2 Ghz

      8 GB DDR3 - Kingston Fury

      PowerColor R9 390 PCS+

      Western Digital BLUE 1TB Harddrive

        • Re: Black Ops 3 Stutter & Weird things
          trimix

          you may want to try this .It may help

           

          minor fix for video LAG

          • Re: Black Ops 3 Stutter & Weird things
            savagebeastzero

            Hey kr4k3n

             

            I'd be happy to help you resolve your issue, but before I can assist you I'll need you to answer a few questions that I have listed below.

             

            • What in game settings do you have applied when encountering this issue?

             

            To make answering this question easier (so you don't have to monotonously type them all out), simply copy/paste your Config.ini file so I can review it to ensure there aren't any incorrect entries. This can be located via your Steam games library details view. Locate Black Ops III, right click while it's highlighted and select "Properties". Then select the "Local tab" and then "Browse Local Files". Next select the "Players" folder and now open the "Config.ini" with Notepad.

             

            Once complete, copy/paste the contents of the "Config,ini" file below in a response for my review.

             

            • What Operating System are you using?
            • What (if any) monitoring software are you using to monitor your Gpu and other system components?

                       (Ex: Temperatures, Frame Rate, Frame Time, System Memory, Dick Cache being utilized etc.)

            • Are you overclocking and if so, what program are you using to apply the overclocks?

                       (MSI Afterburner, AMD Overdrive etc.)

            • Are you Streaming or Recording while this issue occurs and if so what are you utilizing to perform these actions?
            • Have you attempted to Verify you Game Cache via the Steam Client?
            • What (If any) attempts have you made to resolve this thus far?
            • When did this begin occurring and prior to this issue did you encounter this issue if even intermittently?
            • Have you applied Frame rate Target Control (FRTC) via AMD Crimson driver suite?
            • Have you attempted to manually create a profile for Black Ops III via the AMD Crimson driver suite?

             

            Once you reply below with a response to the above questions I'll be better informed to provide assistance in regards to your issue. Until then, have a nice day. I'll attempt to reply as soon as possible.

            1 of 1 people found this helpful
              • Re: Black Ops 3 Stutter & Weird things
                kr4k3n

                savagebeastzero

                Well I usually put everything on the highest settings, have had no issues with fps when it's actually not stuttering, around mid game it stops stuttering, I believe that the freezing and whatnot is because my hard disk usage spikes and remains at 100% when playing only this game, however I'm not sure why. Frame rate when it's not stuttering hovers around 110 - 180, something like that.

                 

                1) Windows 10

                2) I'm using MSI Afterburner

                3) I did play the game with and without overclocking and I use AMD Overdrive to do my overclocking

                4) Mostly no but I do occasionally record using AMD Raptr's software.

                5) Probably, but I'll do it again just to be sure because I don't remember if I did it.

                6) Mostly messing around with the settings and stuff not much, I also tried the memory thing, setting it to 1 and then back to 0.75 in the  config, seems to have no effect, but 1 seemed worst.

                7) The problem began since I bought the game, so it's not something new.

                8) No I'm not using FRTC

                9) I'm not entirely sure what you mean by this ? Do you mean like modify the AMD Crimson settings in the Black Ops 3 profile ? If yes then no I haven't changed anything.

                 

                These are my config.ini settings

                //

                //Gameplay

                //

                 

                 

                //Frame rate cap (0 for none)

                MaxFPS = "240" // 0 to 1000

                 

                 

                //Show current framerate on screen

                DrawFPS = "0" // 0 or 1

                 

                 

                //Toggle framerate smoothing

                SmoothFramerate = "0" // 0 or 1

                 

                 

                //Horizontal field of view in degrees assuming 16:9 aspect ratio

                FOV = "120" // 65 to 120

                 

                 

                SplitscreenOrientation = "0" // 0 or 1

                 

                 

                //Enable network voice chat

                VoiceChat = "1" // 0 or 1

                 

                 

                //Enable occlusion of sound behind solid surfaces

                SoundOcclusion = "1" // 0 or 1

                 

                 

                //Mouse smoothing amount

                MouseFilter = "0" // 0 to 10

                 

                 

                MouseAcceleration = "0" // 0 to 1

                 

                 

                MouseSensitivity = "2" // 0.1 to 30

                 

                 

                //Mouse vertical sensitivity

                MouseVerticalSensitivity = "0.022" // -1 to 1

                 

                 

                //Enable vertical look with the mouse

                MouseVerticalLook = "1" // 0 or 1

                 

                 

                //Maximum number of simultaneous human corpses

                CorpseCount = "32" // 1 to 32

                 

                 

                //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.

                MaxFrameLatency = "1" // 0 to 4

                 

                 

                //0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation.

                //0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU.

                SerializeRender = "0" // 0 to 2

                 

                 

                //

                //Setup

                //

                 

                 

                //Set to zero to force auto-detect to run at startup

                AutoDetectHasRun = "1" // 0 or 1

                 

                 

                //Clear to check driver against recommended

                LastDriverNvidia = "0" // 0 or bigger

                 

                 

                //Clear to check driver against recommended

                LastDriverAMD = "150301" // 0 or bigger

                 

                 

                //Fraction of video memory usage to target

                VideoMemory = "0.75" // 0.75 to 1

                 

                 

                //Hide graphics options that are too demanding for the user's video card

                RestrictGraphicsOptions = "1" // 0 or 1

                 

                 

                //

                //Display

                //

                 

                 

                // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window

                FullScreenMode = "1" // 0 to 2

                 

                 

                //Window X position

                WindowX = "-7" // -8192 to 8192

                 

                 

                //Window Y position

                WindowY = "2" // -8192 to 8192

                 

                 

                WindowSize = "1920x1080" // any text

                 

                 

                RefreshRate = "59.94" // 1 to 240

                 

                 

                //Monitor index to use for fullscreen

                Monitor = "1" // 0 to 8

                 

                 

                //Vsync only applies in fullscreen

                Vsync = "0" // 0 or 1

                 

                 

                //Percentage of window resolution that the 3D scene renders at

                ResolutionPercent = "100" // 50 to 200

                 

                 

                //Color spaces for monitor output

                DisplayGamma = "sRGB" //  sRGB, rec.709, or rec.709 - Limited

                 

                 

                //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled

                BackbufferCount = "2" // 2 to 3

                 

                 

                //

                //Graphics

                //

                 

                 

                //LOD's to drop on models, lower numbers are higher quality

                MeshQuality = "0" // 0 to 2

                 

                 

                //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering

                TextureFilter = "2" // 0 to 2

                 

                 

                //Number of mips to drop on streamed textures, lower numbers are higher quality

                TextureQuality = "0" // 0 to 3

                 

                 

                //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality

                TextureQualityFX = "0" // 0 to 15

                 

                 

                //Number of mips to drop on reflections, lower numbers are higher quality

                TextureQualityProbes = "0" // 0 to 16

                 

                 

                //Number of mips to drop on sun shadows, lower numbers are higher quality

                TextureQualityBakedSunShadows = "0" // 0 to 2

                 

                 

                //Force lowest mips to stay loaded instead of streaming

                TextureLowDetailResident = "1" // 0 or 1

                 

                 

                DisableDynamicLightShadows = "0" // 0 or 1

                 

                 

                DisableDynamicSunShadows = "0" // 0 or 1

                 

                 

                //Resolution of spot light shadows

                SpotShadowTextureSize = "4096" // 128 to 8192

                 

                 

                //Resolution of omni (point) light shadows

                OmniShadowTextureSize = "512" // 128 to 2048

                 

                 

                //Enable multi-sampled soft shadows

                ShadowFiltering = "1" // 0 or 1

                 

                 

                //Number of lights with otherwise static shadows to force characters shadows on

                ActorShadows = "8" // 0 to 16

                 

                 

                //Enable volumetric sun and light shafts

                VolumetricLightingEnabled = "1" // 0 or 1

                 

                 

                //Number of raymarch samples for sunlight

                VolumetricLightingMaxSunSamples = "40" // 1 to 256

                 

                 

                //Number of raymarch samples for local lights

                VolumetricLightingMaxLightSamples = "80" // 1 to 256

                 

                 

                //Skip every other sample if color is constant

                VolumetricLightingSkipSunSamples = "0" // 0 or 1

                 

                 

                //Skip every other sample if color is constant

                VolumetricLightingSkipLightSamples = "0" // 0 or 1

                 

                 

                //Enabled order-independent transparency

                OIT = "1" // 0 or 1

                 

                 

                //Maximum number of overlapping transparency layers

                OITLayers = "16" //  8, 9, 12, or 16

                 

                 

                //Screen-space ambient occlusion method

                SSAOTechnique = "GTAO Ultra Quality" //  Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality

                 

                 

                //Anti-aliasing technique

                AATechnique = "Filmic SMAA T2x" //  None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

                 

                 

                //Per-object motion blur

                MotionBlur = "Auto" //  Off, Auto, or On

                 

                 

                MotionBlurQuality = "Medium" //  Low, Medium, or High

                 

                 

                //Better lighting for skin

                SubsurfaceScattering = "1" // 0 or 1

                 

                 

                //If true, the game will switch back to fullscreen once it get back the focus after losing it on Alt+Tab or similar events. If false, the game stay window and can be switch back to fullscreen with Alt+Enter

                AutoRestoreFullscreen = "1" // 0 or 1

                 

                 

                //Set to 1 or 2 to display an ingame overlay of the frame performance over time.

                ShowPerformanceGraph = "0" // 0 to 16