Currently I using wine and mesa with d3d9 support (galliunm-nine) and it pretty awesome - New Vegas runs ~1.5 faster than fglrx on my Radeon HD 7560D. Why AMD provides both opengl and d3d apis in Windows driver and only opengl on linux?
Best to ask/move in the linux forum > The specified item was not found.
Different software programs are designed for different operating systems, and most won't work on systems that they weren't designed for. Windows programs, for example, won't run in Linux because they contain instructions that the system can't understand until they're translated by the Windows environment. Linux programs, likewise, won't run under the Windows operating system because Windows is unable to interpret all of their instructions.
This situation presents a fundamental problem for anyone who wants to run software for both Windows and Linux. A common solution to this problem is to install both operating systems on the same computer, known as "dual booting". When a Windows program is needed, the user boots the machine into Windows to run it; when a Linux program is then needed, the user then reboots the machine into Linux. This option presents great difficulty: not only must the user endure the frustration of frequent rebooting, but programs for both platforms can't be run simultaneously. Having Windows on a system also creates an added burden: the software is expensive, requires a separate disk partition, and is unable to read most filesystem formats, making the sharing of data between operating systems difficult.
Wine makes it possible to run Windows programs alongside any Unix-like operating system, particularly Linux. At its heart, Wine is an implementation of the Windows Application Programing Interface (API) library, acting as a bridge between the Windows program and Linux. Think of Wine as a compatibility layer, when a Windows program tries to perform a function that Linux doesn't normally understand, Wine will translate that program's instruction into one supported by the system. For example, if a program asks the system to create a Windows pushbutton or text-edit field, Wine will convert that instruction into its Linux equivalent in the form of a command to the window manager using the standard X11 protocol.
If you have access to the Windows program source code, Wine can also be used to recompile a program into a format that Linux can understand more easily. Wine is still needed to launch the program in its recompiled form, however there are many advantages to compiling a Windows program natively within Linux. For more information, see the Winelib User Guide.
Wine User Guide
Yes, thats right. But direct3d 9 is already supported by mesa and used in
experimental branch of wine - and on r600 this combo works faster fglrx +
wine's d3d over opengl. At least fglrx d3d support would be used by wine
but not only - game developers will use it when porting on linux too.
30.12.2015 8:23 пользователь "tomtalk24" <firstname.lastname@example.org> написал:
Community<http://jiveon.jivesoftware.com/mpss/c/-AA/PDcDAA/t.1te/vTFAq_k-QGieCbuFbQde2Q/h0/eqhG5v9o4WV1pCmWaB03cYdOVzaiVMG-2FoD8hUwC7pIYF0tC3kdIUN4hKTc2HK0CESD-2Fa2Zr51sslpoLVLFhU3w-3D-3D> Isthere any chance to support direct3d by fglrx on linux in the future? inLinux
there any chance to support direct3d by fglrx on linux in the future? in
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