Hi everyone, i have installed Crimson for my R9 380 4GB and my fps fall from 75 to 38..
Before, when i had Catalyst i haven't any problems. Why is this happening?
Sorry to hear you're having issues in Call of Duty: Black Ops 3 since updating to the Crimson drivers. Yet, there are actually other variables that are affecting your performance as well. Treyarch released a patch the day following the Crimson driver release, which was detrimental to all "high end" AMD GPU's (R9 270+) regardless of the driver being utilized, but this can be easily fixed by following the steps listed below.
Note: Any others experiencing the same issue, this .ini is specifically tailored for the R9 380 4GB or above, since it was requested. If using a higher end card (R9 290, R9 290X, R9 390, R9 Fury, R9 nano, R9 FuryX) simply change the display and render resolution by ensuring virtual super resolution is enabled and setting both via the .ini in their respective locations below which are titled "Windows Size" and "Percentage scale". Ensure that whatever you opt to set these to, that they're realistic and within the resources you have available. Yet, most importantly, they must be set within the .ini so as to not affect any other changes you make within it.
Crossfire users: For multi-gpu high end users (R9 290, R9 290X, R9 390, R9 Fury, R9 nano, R9 FuryX) searching for a base target display and render resolution. Set your display resolution (Window Size) to 3200x1800 and your render resolution (Percentage scale) to 110%. You can also make a specific change to "TextureQualityEffects" which will dramatically increase the visual clarity of many facets of the game environs without reducing performance. Note that if you decide to make said change, it must be set to "0" for the highest quality to be loaded. Remember that this is a baseline recommendation, but feel free to adjust accordingly based on the resources you have available. Yet, this should provide everyone with a satisfactory visual result.
Otherwise your efforts may be for naught, if the launcher doesn’t automatically detect the correct driver which is being used. Within the .ini file contents I have specifically ensured the correct driver identification number is listed already. So no other changes will need to be made after you revert back to the 15.11.1 beta drivers and follow the steps exactly as listed below. If the results after making these changes are satisfactory, please make no graphics settings changes from within the .ini or in game graphics menu until Treyarch releases their next mass performance patch update.
Once that step is complete, navigate to the Catalyst Control Center and under the "performance" tab, select Frame Rate target Control (FRTC). Once there, please set your target frame rate between 61-63 frames per second.
Steam / File Explorer
9A) Copy everything below this sentence and replace the original contents. Start copying at the first dual forward slashes //
//Frame rate cap (0 for none)
MaxFPS = "60" // 0 to 1000
//Show current framerate on screen
DrawFPS = "0" // 0 or 1
//Toggle framerate smoothing
SmoothFramerate = "0" // 0 or 1
//Horizontal field of view in degrees assuming 16:9 aspect ratio
FOV = "80" // 65 to 120
SplitscreenOrientation = "0" // 0 or 1
//Enable network voice chat
VoiceChat = "1" // 0 or 1
//Enable occlusion of sound behind solid surfaces
SoundOcclusion = "1" // 0 or 1
//Mouse smoothing amount
MouseFilter = "0" // 0 to 10
MouseAcceleration = "0" // 0 to 1
MouseSensitivity = "0.75" // 0.1 to 30
//Mouse vertical sensitivity
MouseVerticalSensitivity = "0.022" // -1 to 1
//Enable vertical look with the mouse
MouseVerticalLook = "1" // 0 or 1
//Maximum number of simultaneous human corpses
CorpseCount = "32" // 1 to 32
//Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
MaxFrameLatency = "0" // 0 to 4
//0 use two threads, one thread update frame N while the second render N-1. 1 concatenate update and render. 2 concatenate update render and frame presentation.
// 0 is the default for the best performance, 1 and 2 improve latency but require a powerful CPU.
SerializeRender = "0" // 0 to 2
//Set to zero to force auto-detect to run at startup
AutoDetectHasRun = "1" // 0 or 1
//Clear to check driver against recommended
LastDriverNvidia = "0" // 0 or bigger
LastDriverAMD = "150201" // 0 or bigger
//Fraction of video memory usage to target
VideoMemory = "0.97" // 0.75 to 1
// 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window
FullScreenMode = "1" // 0 to 2
//Window X position
WindowX = "3" // -8192 to 8192
//Window Y position
WindowY = "22" // -8192 to 8192
WindowSize = "1920x1080" // any text
RefreshRate = "60" // 1 to 240
//Monitor index to use for fullscreen
Monitor = "1" // 0 to 8
//Vsync only applies in fullscreen
Vsync = "1" // 0 or 1
//Percentage of window resolution that the 3D scene renders at
ResolutionPercent = "100" // 50 to 200
//Color spaces for monitor output
DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 - Limited
//Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
BackbufferCount = "2" // 2 to 3
//LOD's to drop on models, lower numbers are higher quality
MeshQuality = "0" // 0 to 2
//0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering
TextureFilter = "2" // 0 to 2
//Number of mips to drop on streamed textures, lower numbers are higher quality
TextureQuality = "1" // 0 to 3
//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
TextureQualityFX = "1" // 0 to 15
//Number of mips to drop on reflections, lower numbers are higher quality
TextureQualityProbes = "0" // 0 to 16
//Number of mips to drop on sun shadows, lower numbers are higher quality
TextureQualityBakedSunShadows = "0" // 0 to 2
//Force lowest mips to stay loaded instead of streaming
TextureLowDetailResident = "0" // 0 or 1
DisableDynamicLightShadows = "0" // 0 or 1
DisableDynamicSunShadows = "0" // 0 or 1
//Resolution of spot light shadows
SpotShadowTextureSize = "2048" // 128 to 8192
//Resolution of omni (point) light shadows
OmniShadowTextureSize = "256" // 128 to 2048
//Enable multi-sampled soft shadows
ShadowFiltering = "1" // 0 or 1
//Number of lights with otherwise static shadows to force characters shadows on
ActorShadows = "4" // 0 to 16
//Enable volumetric sun and light shafts
VolumetricLightingEnabled = "1" // 0 or 1
//Number of raymarch samples for sunlight
VolumetricLightingMaxSunSamples = "40" // 1 to 256
//Number of raymarch samples for local lights
VolumetricLightingMaxLightSamples = "80" // 1 to 256
//Skip every other sample if color is constant
VolumetricLightingSkipSunSamples = "0" // 0 or 1
VolumetricLightingSkipLightSamples = "0" // 0 or 1
//Enabled order-independent transparency
OIT = "1" // 0 or 1
//Maximum number of overlapping transparency layers
OITLayers = "16" // 8, 9, 12, or 16
//Screen-space ambient occlusion method
SSAOTechnique = "GTAO Ultra Quality" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality
AATechnique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x
//Per-object motion blur
MotionBlur = "Off" // Off, Auto, or On
MotionBlurQuality = "Medium" // Low, Medium, or High
//Better lighting for skin
SubsurfaceScattering = "1" // 0 or 1
//If true, the game will switch back to fullscreen once it get back the focus after losing it on Alt+Tab or similar events. If false, the game stay window and can be switch back to fullscreen with Alt+Enter
AutoRestoreFullscreen = "1" // 0 or 1
//Set to 1 or 2 to display an ingame overlay of the frame performance over time.
ShowPerformanceGraph = "0" // 0 to 16
Note: At the text 0 to 16 above, your copying is complete. That is your copy end point.
If you encounter any further issues, please respond within this thread and I will attempt to troubleshoot your issue further.
I hope this helps and have a nice day.
Thanks for your solution but unfortunately my frame fall from 60 to 30..
There is another solution or i remove Crimson and use Catalyst?
Thanks for your effort
Just to be sure, did you follow the section that stated you needed to revert to the 15.11.1 Catalyst Beta Drivers?
I unistalled all drivers and I reinstall Crimson's drivers, then, from the Crimson's menu I restored Black Ops 3 settings.
I use your configuration for the file config.ini and, if I use "full screen" my fps fall but if I use "in window (full screen)" my fps are stable to 60.
Can I use default settings in Black Ops 3 (config.ini) to increase again my fps?
I think the answer is...no.
This was excellent, thanks very much. Considerable change to BOps3, crashing stopped and held 60fps.
Do you think it's still valid following Update 4? I've noted that the game drops back to 30fps but if I boost jump it seems to jump back up to 60fps.
I diff'd your recommended file and the new file and these were different:
VolumetricLightingMaxLightSamples = "8" // 1 to 256
VolumetricLightingSkipLightSamples = "1" // 0 or 1
Would these have a major impact?
I would highly recommend you now utilize the most current Config.ini, that was released via the patch two days ago. This will eliminate any performance issues you've been experiencing. After the patch, the game now detects your Vram and changes your settings accordingly based on your resources for best performance. Now, I will warn you that, it most definitely won't be of highest visual quality that your system is capable of, but instead it will scale everything slightly lower than your system can handle.
Somewhat like a guaranteed safe mode so to speak. Note, that your settings will be limited in game to a set selection. There will be missing settings, but no worries that's how Treyarch is handling this at the moment due to concerns that users were experiencing issues. So they decided that this would be best until they can determine a better solution.
This in no way means that you are actually limited to whatever settings they "lock" in the menu for you. It simply means that you'll have to go into the Config.ini if you'd like to change anything for the immediate future. This will likely change soon, but I would recommend you just let the game set it and forget it, until they gather themselves over the next week or so. I'm sure they'll fine tune how the software detects user system configurations and it will eventually determine the perfect balance of visual quality and performance for all end users.
If by chance you're not satisfied with the visual quality, it considers correct for you system. Simply reply below with your config.ini and I will adjust it for you to more properly offer you a balance that you find satisfactory.
Anyways, have a great day and good luck.
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