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soda
Journeyman III

Best way to determine cause of low GPUBusy?

I have profiled two completely different scenes with my application, one with a GpuBusy close to 99%, and one at around 23%. Just looking at the timing counters for the draws, they seem to have pretty similar values. Is there a good way to figure out what's causing the poor GPUBusy value in the bad scene?

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