AnsweredAssumed Answered

High SGPR count with empty Compute Shader

Question asked by stinky on Oct 25, 2015
Latest reply on Oct 26, 2015 by pinform

Hi.

 

I'm getting a high (94) SGPR count on Iceland/Tonga when compiling an empty compute shader with SM5.0:

[numthreads(64,1,1)]

void main(){}

Other targets give a more sane SGPR count of 3.

Using GPUPerfStudio 3.3.29.0.

 

Surely this is a bug? Is there a workaround for now?

Outcomes