1 Reply Latest reply on Oct 26, 2015 2:05 AM by pinform

    High SGPR count with empty Compute Shader

    stinky

      Hi.

       

      I'm getting a high (94) SGPR count on Iceland/Tonga when compiling an empty compute shader with SM5.0:

      [numthreads(64,1,1)]

      void main(){}

      Other targets give a more sane SGPR count of 3.

      Using GPUPerfStudio 3.3.29.0.

       

      Surely this is a bug? Is there a workaround for now?