even if the fps are below say 60 fps for a 60hz monitor that doesn't mean those below 60 fps are being sent at the right time , that's where freesync comes in handy , it makes sure those fps between its range is sent at the right time without the jumping from high to low fps seen by standard vsync . this is not a driver issue .
simply lower game settings and use standard vsync , or even better try a freesync monitor , I personally recommend them
Hi thanks for the reply.
I understand that video tearing will always occur with vsync off on my monitor. My issue is that I get excessive screen tearing in games when moving the camera slowly. Screen tearing is usually most notable during high speed camera turns and with motion blur off (and with a very high fps).
I have recently switched from a 6970 to a r9 280 and am trying to work out if this is a driver issue or a duff card.
screen tearing is nothing more then two images being displayed at the same time , doesn't matter if this happens at 30 fps or 300 fps , vsync will resolve this or get a fast refresh rate monitor and odds are you'll hit less dual images " screen tearing" , the 280 is a much stronger gpu and will put out more fps , if you continue to leave vsync off then it will output next image as soon as its ready .
use vsync .
@t77chevyAs mentioned in all my posts, I am reporting an abnormal amount of tearing which could be caused by a driver issue (or a problem with my card).
I am hoping to hear from an AMD representative on whether this could be a driver issue (I am also reporting this through the bug tracker with a copy of my frametime graphs).
Shadow of mordor
Large versions of all images:
I've managed to fix the problem;
I noticed that the abnormal tearing didn't happen straight away when turning my pc on - it started after about 3-5 mins in game when the gpu had heated up a bit.
The gpu core temp was always normal (about 73 C after 2 hours gaming) and it wasn't thermal throttling but I decided to try reseating the gpu cooler anyway and applying fresh thermal paste.
And it worked
No more excessive tearing, been playing for a few days now and it hasn't come back.
I'm guessing something wasn't making good contact and was getting too hot.
Ironically my frametime graphs are pretty much exactly the same so I'm guessing the tearing was happening somewhere further down the rendering process and fraps couldn't catch it.