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GLW_StartOpenGL() - could not load OpenGL subsystem

Question asked by dragon8.88 on Oct 15, 2015

Hey, I am running a ATI A-Series APU graphic chip with a Intel Core 2 Duo CPU on a Windows 8.1 operating system (reviewed by AMD's AutoDetectUtility.exe) and am having a problem trying to play Jedi Knight Jedi Academy.  I see that this problem has been solved before, using the following links:

 

http://www.filefront.com/17248996/atioglxx10_4.rar (ATI 10.4 Drivers File)

 

http://www.filefront.com/17248859/atioglxx10_1.rar (ATI 10.1 Drivers File)

 

http://www.filefront.com/16696483/atioglxx.rar (ATI 9.11 Drivers File)

http://rapidshare.com/files/403424557/atioglxx.rar.html

 

However, these were active in 2011 and now I am finding only the middle one still active. However, after placing it in the GameData file, I ended up still with an issue. Here is what the fault screen said:

 

JA: v1.0.1.0 win-x86 Oct 24 2003

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

 

----------------------

23744 files in pk3 files----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData

Initializing OpenGL subsystem

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...35 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 32, 24, 0 )

...35 PFDs found

...GLW_ChoosePFD failed

...failed to find an appropriate PIXELFORMAT

...restoring display settings

...WARNING: could not set the given mode (4)

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...35 PFDs found

...GLW_ChoosePFD failed

...GLW_ChoosePFD( 16, 16, 0 )

...35 PFDs found

...GLW_ChoosePFD failed

...failed to find an appropriate PIXELFORMAT

...restoring display settings

...WARNING: could not set the given mode (3)

...shutting down QGL

...unloading OpenGL DLL

----- CL_Shutdown -----

-----------------------

GLW_StartOpenGL() - could not load OpenGL subsystem

 

 

 

 

execing default.cfg

couldn't exec jaconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

 

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

 

I also assured that Opengl32.dll is still there.

 

What can I do to fix this?

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