Cedako

glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY) returns 0x31be

Discussion created by Cedako on Jul 26, 2015

Calling `glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY)` with the OpenGL ES SDK (32 bits version) on Windows write the value `0x31BE` to the output variable and doesn't produce any error (the output variable is initialized to 0, so it really writes this value).

 

This value doesn't correspond to any existing GLEnum of the OpenGL or OpenGL ES specs.

 

Driver version: 15.20.1046-150622a-186188C

Driver OpenGL version: 6.14.10.13397

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