3 Replies Latest reply on Jul 15, 2015 8:15 AM by grakidov

    FrameDebugger crash with FuryX and OpenGL



      This is Georgi, from Ivent (https://www.facebook.com/iventgames). We are hard at work on an Ultimate version of our game for PC:


      First I would like to ask you for approval to be able to post in the dev forums if possible.

      I've bought an Fury X (day one) as my primary dev hardware cause I'm huge fan of ATI/AMD
      But there is some issues with frame debugger tool
      I'm experiencing immediate crash whit blue screen when I try to start the frame debugger from GPU PerfStudio 3.2.18

      My GPU is Radeon Fury X and I hope to be able to use it for my primary devPC

      We are using OGL3.3 Core Profile to render our game.

      How can I use Frame Debugger and GPUPerfStudio ?



      Here is the hardware information form CCC:


      Graphics Card Manufacturer Built by AMD

      Graphics Chipset AMD Radeon (TM) R9 Series

      Device ID 7300

      Vendor ID 1002

      Subsystem ID 0B36

      Subsystem Vendor ID 1002

      Revision ID C8

      Graphics Bus Capability PCI Express 3.0

      Maximum Bus Setting PCI Express 2.0x16

      BIOS Version

      BIOS Part Number 113-C8800100-101

      BIOS Date 2015/05/29

      Memory Size 4096 MB

      Memory Type High Bandwidth Memory (HBM)

      Core Clock in MHz 1050 MHz

      Memory Clock in MHz 500 MHz

      Total Memory Bandwidth in GByte/s 512.0 Gbyte/s

      Here is the software information from CCC:


      Driver Packaging Version 15.20.1046-150622a-186188C

      Catalyst Version 15.7

      Provider Advanced Micro Devices, Inc.

      2D Driver Version

      2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0001

      Direct3D Version

      OpenGL Version

      Mantle Driver Version

      Mantle API Version 98308

      AMD Catalyst Control Center Version 2015.0622.2137.37044

      AMD Audio Driver Version


      Many Thanks,


        • Re: FrameDebugger crash with FuryX and OpenGL

          You have been whitelisted. I moved your question into the GPU Developer Tools forum.


          Welcome to the community!

          1 of 1 people found this helpful
          • Re: FrameDebugger crash with FuryX and OpenGL

            Hi Georgi,


            Are you able to get an API trace using GPU PerfStudio? To start with, try temporarily renaming GPUPerfAPIGL*.dll in your GPU PerfStudio folder. You won't get any timing information but you might be able to run the frame debugger. If the frame debugger now works, there's a problem in GPUPerfAPI. We're using the glQueries to retrieve timing information, and if your game is using timing queries, it can mess with things. We're still investigating this issue, but you could comment out any queries in your code before using GPU PerfStudio. Let me know how you get on. We've never encountered a blue screen problem before so it would be good if we could get to the bottom of this.




              • Re: FrameDebugger crash with FuryX and OpenGL

                Hi Tony,


                Nice to e-meet you! I've managed to run API trace but the frame debugger crashes again. I've renamed all of the GPUPerfAPI*.dll files to __GPUPerfAPI*.dll but the crash still exists. I'm suspecting that the last rendered draw call crashes the frame debugger when is selected (the last draw call is selected by default in the frame debugger). It might be something specific to my hardware + software setup


                I going to send you PMessage with example content. It would be great if you catch it. I would love to use amd in my dev rig!