0 Replies Latest reply on Jul 11, 2015 9:42 AM by boxerab

    Translating graphics hardware concepts into opencl

    boxerab

      Graphics cards have shaders, rops, texture memory, tesselation.

       

      Compute has cores, compute units, opencl images.

       

      Can someone please explain how graphics hardware translates into compute concepts? I do know that

      shader == core, but not much else.

       

      Thanks!