0 Replies Latest reply on Jul 1, 2015 10:00 PM by ltu

    Can I use Swizzled Addressing in DX11 compute shader?


      I read the Section ' Proposed Uses Cases for Swizzled Addressing' @ http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/07/AMD_GCN3_Instruction_Set_Architecture.pdf


      It shows that DX11 structured buffer may use 'swizzled addressing' feature.    


      I want to confirm whether current AMD driver/compiler already supports that for DX 11 structured buffer?