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Can I use Swizzled Addressing in DX11 compute shader?

Question asked by ltu on Jul 1, 2015

I read the Section '8.1.5.3 Proposed Uses Cases for Swizzled Addressing' @ http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2013/07/AMD_GCN3_Instruction_Set_Architecture.pdf

 

It shows that DX11 structured buffer may use 'swizzled addressing' feature.    

 

I want to confirm whether current AMD driver/compiler already supports that for DX 11 structured buffer?

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