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OpenGL tessellation: equation for coordinates of new triangles inside original triangle

Question asked by stephan on Jun 22, 2015
Latest reply on Jul 8, 2015 by stephan

Dear AMD developers,


are you allowed to share the equation which computes the uvw coordinates of a tessellation-result-triangle of the outer triangle coordinates? I am implementing OpenGL's inner tessellation in C++ on CPU to emulate GPU tessellation because I need to process the result on CPU not as an image on GPU. For that I would like to compare my point finding with the original equation.


Thank you and with best regards,