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OpenGL interop on CPU device type

Question asked by adams on Jun 1, 2015
Latest reply on Jun 3, 2015 by adams

This might be a silly question, but is it possible to write to GPU texture with OpenCL context created from device type CL_DEVICE_TYPE_CPU? The version I am targetting is 1.2.

 

If the answer is no, is there any fast way I can copy image from OpenCL memeory to OpenGL texture in this scenario? Or am I forced to use clEnqueueReadImage and then glTexImage2D every frame?

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