"'SAN FRANCISCO — The notion of virtual reality has been tantalizing since at least the 1980s, when William Gibson’s novel “Neuromancer” and the holodeck on “Star Trek: The Next Generation” popularized the idea of transporting people into a three-dimensional computerized environment. And until recently, it’s been science fiction.
But after trying an array of prototypes and development kits at the Game Developers Conference here last week, I can assure you that virtual reality works. Technology is no longer the limitation. The lingering question is what game designers, artists and filmmakers should do with it. "'