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glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ) returns false

Question asked by flynd on May 4, 2015
Latest reply on Jun 1, 2015 by tonyhosier

Hi everyone,

I'm trying to use PerfStudio on my Ogre3D application but I encounter some problem when I pause my application using PerfStudio client.

My application crashes because glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ) returns GL_FALSE.

Do you have any idea from where this error could come from (and why only when I try to pause PerfStudio) ?

Thank you for reading !

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