3 Replies Latest reply on May 6, 2015 4:21 AM by elect

    Jogl applications are not fully supported

    elect

      Hi,

       

      as you can see here, I can see the context and the list of the gl calls.

       

      CodeXL can list all the vbo but I cant see their context. It doesnt list instead the bindless textures

       

      I can see instead the content of depth, back and front buffers.

       

      65.png

       

      Is there a way to get it working?

        • Re: Jogl applications are not fully supported
          urishomroni

          Hi elect,

           

          Regarding textures not showing up, are textures created with direct state access (glTextureImage2D) or indirect access (glBindTexture + glTexImage2D)?

          Regarding VBOs - it seems, from the screenshot at least, that VBOs are correctly displayed. What is the problem with them?

           

          If you could provide us with a sample application that recreates the issue (no need for sources, just the application), we could have a faster look at it in our labs.

           

          Thanks,

            • Re: Jogl applications are not fully supported
              elect

              Uri Shomroni wrote:

               

              Hi elect,

               

              Regarding textures not showing up, are textures created with direct state access (glTextureImage2D) or indirect access (glBindTexture + glTexImage2D)?

              Regarding VBOs - it seems, from the screenshot at least, that VBOs are correctly displayed. What is the problem with them?

               

              If you could provide us with a sample application that recreates the issue (no need for sources, just the application), we could have a faster look at it in our labs.

               

              Thanks,

               

              Hi Uri,

               

              you can find the sample here

               

              Textures are create with indirect access here

               

              VBOs are listed but I cant access them properly, I cant see what's inside, it says "VBO is unavailable -  Object is currently unavailable"

               

              I just can see and access properly the Front, Back and Depth buffers.

               

              I am dealing with texture access outside IDE but I still didnt solve it... so I'd suggest you to clone my project inside an IDE like Netbeans. You will need to clone also my Jglm and java-unofficial-opengl-SDK

              • Re: Jogl applications are not fully supported
                elect

                Hey Uri,

                 

                if you prefer yet a simpler example (maybe without any additional dependencies) just let me know, I will be happy to write it down