2 Replies Latest reply on Apr 7, 2015 3:19 AM by particlepeter

    glDebugMessageCallback AMD ids ( 3rd param ) meaning

    particlepeter

      Is there some list what the id codes sent to glDebugMessageCallback 3rd param mean ? Couldn't find anything.

      In particular, I am getting ids 2003 and 1000 with these messages:

      GL_DEBUG:

          source    : GL_DEBUG_SOURCE_API

          type        : GL_DEBUG_TYPE_ERROR

          severity   : GL_DEBUG_SEVERITY_HIGH

          id            : 2003

          message : glDrawElements failed because the currently active shader combination is invalid (GL_INVALID_OPERATION)

       

      GL_DEBUG:

          source    : GL_DEBUG_SOURCE_API

          type        : GL_DEBUG_TYPE_ERROR

          severity   : GL_DEBUG_SEVERITY_HIGH

          id            : 1000

          message : glDrawElements has generated an error (GL_INVALID_OPERATION)