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glDebugMessageCallback AMD ids ( 3rd param ) meaning

Question asked by particlepeter on Apr 5, 2015
Latest reply on Apr 7, 2015 by particlepeter

Is there some list what the id codes sent to glDebugMessageCallback 3rd param mean ? Couldn't find anything.

In particular, I am getting ids 2003 and 1000 with these messages:

GL_DEBUG:

    source    : GL_DEBUG_SOURCE_API

    type        : GL_DEBUG_TYPE_ERROR

    severity   : GL_DEBUG_SEVERITY_HIGH

    id            : 2003

    message : glDrawElements failed because the currently active shader combination is invalid (GL_INVALID_OPERATION)

 

GL_DEBUG:

    source    : GL_DEBUG_SOURCE_API

    type        : GL_DEBUG_TYPE_ERROR

    severity   : GL_DEBUG_SEVERITY_HIGH

    id            : 1000

    message : glDrawElements has generated an error (GL_INVALID_OPERATION)

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