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GL Shader compiler crash

Question asked by cippyboy on Oct 31, 2014
Latest reply on Jan 22, 2015 by davychen

So, even after a year of reporting that my Instance Tesselation shader is crashing on AMD hardware, it's still not fixed, so this time I arranged a binary that can reproduce the crash. Actually on 14.9 drivers it's a crash only because my app doesn't handle some states, but the log clearly states something like this :

Program link log:

Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
unexpected error.
fragment link error: INVALID_OPERATION.
unexpected error.

 

The shaders ( Water.vert & Water.frag ) compile ok btw. So here it is, just press "Start Benchmark" and it will crash. You can deselect Instanced Tesselation and it will not crash.

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