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CodeXLAnalyzer HLSL

Question asked by jsbourdon on Sep 26, 2014
Latest reply on Sep 30, 2014 by jsbourdon

I'm trying to use CodeXLAnalyzer to analyze HLSL shaders and whatever I do, it always ends up saying: Build Began for 0 Devices. I'm using the latest CodeXL 1.5 version and the latest Catalyst driver 14.7 RC3 in Windows 8.1. Any idea what might be wrong?

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