I had code a vertexshader. Then I use it on an AMD card,but it didn't work. I can't find what's wrong with the vertexshader. So I run it on a NVIDIA card and it work well.
Then I compile it through the reference compiler.The result shows that "warning,version 410 is not yet complete;most version-specific features are present, but some are missing."
I know that AMD is rather rigidly following the GLSL's specification and nVidia is bit more relaxed. So it can work on a nVidia card.
I just want to know how to solve this warning.