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is this a bug with clenqueueReadBufferRect?

Question asked by dukeleto on Jul 18, 2014
Latest reply on Mar 28, 2015 by jason

Hello,

the attached code tests clEnqueueReadBufferRect by extracting

a 2D and a 3D sub-block from a cl_mem array.

It does not behave as I expect it to on AMD hardware, outputting:

 

2D rectangle selected is as follows

25 26 27

28 29 30

3D rectangle selected is as follows

5 6 7

8 9 10

11 12 13

 

On NVIDIA hardware, the output is the one I expect.

Could someone please confirm this?

 

Regards,

 

Olivier

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