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16384 x 16384 Depth texture fails

Question asked by cippyboy on Jun 29, 2014
Latest reply on Aug 7, 2014 by cippyboy

On 14.6 drivers, this fails with GL_OUT_OF_MEMORY

 

glTexImage2D( GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 16384, 16384, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL );

 

even though GL_MAX_TEXTURE_SIZE is being reported as 16384.

 

The equivalent thing in DirectX11 works though.

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