0 Replies Latest reply on May 2, 2014 4:45 AM by Taz1024

    GL 4.4.12874 Dispatch compute indirect




      It looks like glDispatchComputeIndirect is still doing a cpu-gpu sync.


      While on this topic; is there's a glMultiDispatchComputeIndirect in the ARB pipe?


      Preferably such functionality should come with a GLSL built-in gl_DispatchID (like gl_DrawID) and be able to source the number of compute dispatches from a buffer. (like ARB_indirect_parameters)