it seems to be impossible to display textures generated with GL_DEPTH24_STENCIL8 format.
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + s, 0, GL_DEPTH24_STENCIL8, Width, Height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
They just crash when you try to open them in CodeXL.
I use latest CodeXL version v.1.3.4905...
A fix for this issue would be really appreciated!
- Radeon HD 5800 Series
- Catalyst driver v. 22.214.171.124