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Cannot display content of GL_DEPTH24_STENCIL8 textures

Question asked by xtr3mer on Apr 11, 2014

Hello,

 

it seems to be impossible to display textures generated with GL_DEPTH24_STENCIL8 format.

 

glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + s, 0, GL_DEPTH24_STENCIL8, Width, Height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);


They just crash when you try to open them in CodeXL.

 

I use latest CodeXL version v.1.3.4905...

 

A fix for this issue would be really appreciated!

 

Thanks

 

- Radeon HD 5800 Series

- Catalyst driver v. 13.251.0.0

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