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Non power of 2 textures real size

Question asked by alariq on Apr 1, 2014

Hello, I have a question regarding non power of 2 textures.

 

Suppose, I am creating RGBA8 texture of size 150x320.

Is there a way to know how much memory will it take? Will it be padded? If yes then how much?

I am speaking about GCN architecture.

 

Thank you in advance.

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