0 Replies Latest reply on Mar 12, 2014 5:23 AM by kingshuk.mitra

    Offline Shader Compiler for AMD e4690 GPU


      Dear All,

      I am developing OpenGL ES 2.0 based application on AMD Radeon e4690 GPU.

      The target being an embedded hardware, run-time compilation for shaders using GLSL is not recommended.

      Can anybody point me to the tool that can be used for offline(off-target) compilation of shaders to generate shader binaries to be consumed in my application using ShaderBinary() function.


      Thanks in advance.