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Offline Shader Compiler for AMD e4690 GPU

Question asked by kingshuk.mitra on Mar 12, 2014

Dear All,

I am developing OpenGL ES 2.0 based application on AMD Radeon e4690 GPU.

The target being an embedded hardware, run-time compilation for shaders using GLSL is not recommended.

Can anybody point me to the tool that can be used for offline(off-target) compilation of shaders to generate shader binaries to be consumed in my application using ShaderBinary() function.


Thanks in advance.