I'm trying to debug a Windows OpenGL app that uses the fixed-function pipeline. In GPU PerfStudio, how do I see current values for things like addressing mode, max anisotropy, and min/mag filters? The pane labelled 'GL_FS_Samplers', which is where I assume such things would appear if I were running a shader-based app, is blank in this case. There's a 'description' button in the texture viewer pane, but it only shows data properties for the texture object such as dimensions and format, not tex parameter state. I'm running GPU PerfStudio 2.14.1667.0 on Windows 7 Ultimate x64 SP1, debugging an x86 Win32 app on a Radeon HD 7970 with Catalyst 13.12.