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[Bug Report] GLSL shader source not entirely displayed

Question asked by Ziple on Jan 22, 2014
Latest reply on Jan 28, 2014 by Ziple



I use CodeXL to debug a very simple OpenGL application. In this application, I compile one vertex shader from two bits of GLSL code with something like:

glShaderSource( myShaderGLID, 2, &srcCodes[0], &lengths[0] );

Everything works perfectly. But when I display the source of the shader in CodeXL only the first part of the source code is displayed.


Should be straightforward to solve this bug I think, but would be appreciated!


Thank you for your work!