I use CodeXL to debug a very simple OpenGL application. In this application, I compile one vertex shader from two bits of GLSL code with something like:
glShaderSource( myShaderGLID, 2, &srcCodes, &lengths );
Everything works perfectly. But when I display the source of the shader in CodeXL only the first part of the source code is displayed.
Should be straightforward to solve this bug I think, but would be appreciated!
Thank you for your work!