1 Reply Latest reply on Jan 20, 2014 3:02 AM by tnse

    Catalyst 13.12 1D texture bug in OpenGL?


      With previous drivers, uploading a 1D texture in order to convert another image from fixed values to RGBA (think 8 bit textures) in a pixel shader worked fine. After updating to 13.12 it no longer works.


      The same code still works with nVidia and Intel cards.


      The code works if I change my texture from 1D to a 2D with 1 pixel height.