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Catalyst 13.12 1D texture bug in OpenGL?

Question asked by tnse on Jan 17, 2014
Latest reply on Jan 20, 2014 by tnse

With previous drivers, uploading a 1D texture in order to convert another image from fixed values to RGBA (think 8 bit textures) in a pixel shader worked fine. After updating to 13.12 it no longer works.


The same code still works with nVidia and Intel cards.


The code works if I change my texture from 1D to a 2D with 1 pixel height.