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tnse
Journeyman III

Catalyst 13.12 1D texture bug in OpenGL?

With previous drivers, uploading a 1D texture in order to convert another image from fixed values to RGBA (think 8 bit textures) in a pixel shader worked fine. After updating to 13.12 it no longer works.

The same code still works with nVidia and Intel cards.

The code works if I change my texture from 1D to a 2D with 1 pixel height.

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tnse
Journeyman III

Additional information.

Code works if I change from RGB16 (GL_UNSIGNED_SHORT) to RGB8 (GL_UNSIGNED_BYTE), so problem seems to be with 1D textures using GLushort.

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