3 Replies Latest reply on Feb 11, 2014 5:17 PM by alexene

    OpenGL 4.3 compute shaders crash on some ATI cards (6970 HD and probably older)




      I was looking into compute shaders and Opengl 4.3 and I made a small project to try stuff out.

      To my surprise I started experiencing a 100% crash on my home video card (6970 HD, a card that should have OpenGL 4.3 support).

      On other (newer from the HD 7xxx series) cards everything works fine. On NVIDIA cards ( the one I tested ) I had no issues with this.

      It is my first attempt at learning OpenGL so I might do something really wrong, but I can't figure out what .

      Crash always happens here in glDispatchCompute ( at the first call ). I have gl debug callback set and I get no errors at all.


      Here is the code near the crash:


      //Bind the position and speed buffers

          glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_glPositionBuffer, 0, m_ParticleCount*sizeof(ParticlePos));

          glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 1, m_glVelocityBuffer, 0, m_ParticleCount*sizeof(ParticleVelocity));


      //Setup and execute the compute shader

          const int workgroups_count = 1024/32;

          glDispatchCompute(workgroups_count, workgroups_count, 2);



      Buffers are allocated with the usual glGenBuffers, glBind, glBufferData flow.


      This always crashes in if I read AND write to the shader buffer objects in my compute shader. The callstack for this crash is:

      atioglxx.dll!53492fce()    Unknown

      [Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll]

      atioglxx.dll!53492755()    Unknown

      atioglxx.dll!5348913e()    Unknown

      atioglxx.dll!52958bd1()    Unknown

      atioglxx.dll!52cf44e6()    Unknown

      atioglxx.dll!53035053()    Unknown

      Particles_d.exe!ParticleSystem::Update(float dt) Line 127    C++

      Particles_d.exe!Update(float dt) Line 161    C++

      Particles_d.exe!SDL_main(int argc, char * * argv) Line 238    C++

      Particles_d.exe!main(int argc, char * * argv) Line 140    C

      Particles_d.exe!__tmainCRTStartup() Line 536    C

      Particles_d.exe!mainCRTStartup() Line 377    C


      The exception that I get is :

      First-chance exception at 0x53492FCE (atioglxx.dll) in Particles_d.exe: 0xC0000005: Access violation reading location 0x00000020.

      Unhandled exception at 0x53492FCE (atioglxx.dll) in Particles_d.exe: 0xC0000005: Access violation reading location 0x00000020.


      If I remove the 2 lines from the compute shader (ComputeShader.glsl) that write to the buffers, everything works fine. I can still read from them ok, without any problem.

      These are the lines that should write back to the shader storage object buffers: ( by removing them everything will be ok ).

      //Save the new possitions and velocities

      Pos[index] = particlePos;

      Velocity[index] = newParticleVelocity;


      The project is on github if anybody wants to take a closer look at it : https://github.com/AlexEne/GL_Particles



      Thank you,

      Alexandru Ene



      More info from Catalyst Control center:

      Driver Packaging Version    13.251-131206a-166389C-ATI

      Catalyst Version    13.12

      Provider    Advanced Micro Devices, Inc.

      2D Driver Version

      2D Driver File Path    /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000

      Direct3D Version

      OpenGL Version

      AMD Catalyst Control Center Version    2013.1206.1603.28764