I've just started using CodeXL and it's working fine so far, but I'm having some trouble with depth textures. What I get in the image view is not consistent with what I get in my application.
This is what the depth texture looks like when drawn directly to the screen frame buffer inside my application:
(I've increased the contrast to actually make it visible.)
However, the same texture inside CodeXL looks like this:
It does detect the correct format though, so I'm not sure what's going on.
This applies for any GL_DEPTH_COMPONENT textures, any other texture types seem to be displayed correctly.