I am trying to create OpenCL image from the OpenGL Texture object with the OpenCL 1.1 at nvidia driver . I am getting the error as mentioned above.
Basically i am having it while integrating the OpenSceneGraph rendering system with OpenCL.
I have tested the function clCreateFromGLTexture2D() itself with some other small sample function and it worked fine there.
When we get "CL_OUT_OF_RESOURCES" with "clCreateFromGLTexture2D()" what exactly does it mean ? We get this error with several other OpenCL API functions as well.
When do we usually get this type of error ?
Some explanations might help me to track the problem.