(I'm using a lot of StreamOutput buffers)
Selecting a VBO which has been used as a GL_TRANSFORM_FEEDBACK_BUFFER
opens a window with another kind of visualization control (compared to a UNIFORM_BUFFER for example)
with (+X,-X,+Y,-Y,+Z,-Z) tabs (I don't understand their signification)
and nothing is displayed (no way to control the kind of data format to interpret)
By the way, my buffers are not used for rasterization, only a stream output.
Do I need to use a "fake" bind to another type of buffer to be able to display them in CodeXL please ?