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WKPDID_D3DDebugObjectName

Question asked by ronan.bel on Jan 6, 2014
Latest reply on Jan 6, 2014 by urishomroni

Hi.

Is there a way to give a "debug" name for resources (buffers, textures) in OpenGL that will be used by CodeXL please ?

(I get a list of resources, VBO beeing named "VBO %u", and I would like to give them a "name" like I do in D3D)

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