1 Reply Latest reply on Jan 6, 2014 8:03 AM by urishomroni

    WKPDID_D3DDebugObjectName

    ronan.bel

      Hi.

      Is there a way to give a "debug" name for resources (buffers, textures) in OpenGL that will be used by CodeXL please ?

      (I get a list of resources, VBO beeing named "VBO %u", and I would like to give them a "name" like I do in D3D)