Hi,
I am having a hard time retrieving on the CPU the content of an integer texture attached to an FBO using glReadPixels. Is such thing possible at all ?
The workflow is as follow:
1- render to integer texture
2- glBindFramebufferEXT(GL_READ_FRAMEBUFFER, id);
3- glReadPixels(..., pt);
4- glBindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
thanks.