One of the post process effects in our game absolutely requires the texture lookup to be linear and not anisotropic or point. Whenever one of our players overrides the driver texture filtering options, our game looks incredibly bad. Is there any way to force the texture filtering for that texture lookup to ignore the override setting?
We're using OpenglEs with Angle. I can provide any other info if that will help and sorry if this is the wrong forum for this.
Thank you for your help!