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GPU Programming - Shader programming vs OpenCL

Question asked by sajis997 on Sep 12, 2013
Latest reply on Sep 16, 2013 by himanshu.gautam

Hello forum,


I think that this issue is well discussed and is realised that GPGPU programming with OpenCL/CUDA  has more advantage than to work with common shader programming.


I encountered some places where both shader programming and OpenCL programming are used altogether and could not find the reason behind it.


Can you guys explain when do we usually bring together both the shader programming (GLSL/HLSL) and OpenCL/CUDA in a single application ?