AnsweredAssumed Answered

CL_OUT_OF_RESOURCES - what are scenarios

Question asked by sajis997 on Sep 4, 2013
Latest reply on Oct 10, 2013 by himanshu.gautam

Hi forum,


I am creating an OpenCL texture in the usual manner:


clCreateFromGLTexture2D() and i am getting the error mentioned in the subject. I am not sure here what might have went wrong:


1. I have the valid opencl context.

2. memory flag is both read and write.

3. a valid texture target is mentioned.

4. miplevel value is set to 0

5. a texture id is set.


Any hint to get around this issue? Is there any generic scenarios that causes this type of error?