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CL_OUT_OF_RESOURCES - what are scenarios

Question asked by sajis997 on Sep 4, 2013
Latest reply on Oct 10, 2013 by himanshu.gautam

Hi forum,

 

I am creating an OpenCL texture in the usual manner:

 

clCreateFromGLTexture2D() and i am getting the error mentioned in the subject. I am not sure here what might have went wrong:

 

1. I have the valid opencl context.

2. memory flag is both read and write.

3. a valid texture target is mentioned.

4. miplevel value is set to 0

5. a texture id is set.

 

Any hint to get around this issue? Is there any generic scenarios that causes this type of error?

 

 

Thanks

Sajjadul

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