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Suggestion : OpenCL texture compression

Question asked by bubu on Jul 20, 2013
Latest reply on Jul 23, 2013 by himanshu.gautam

I would like to use texture compression in OpenCL.


Also, to make an effective usage for APUs, you should include a method to get/set pixels from CPU-C++ host side ( so we can skip to duplicate the data in VRAM <-> RAM ).

Let me explain a bit more: Imagine I load a DXT5 image in an APU. That texture could be accessed from OpenCL/GLSL/HLSL ... but also from C/C++. So you should include an extra lib in your SDK to get/set individual pixels on the fly.