How do I switch the monitor out of 3d mode under OpenGL?
Under Windows 8 with the 13.6 beta Catalyst drivers I am getting into 3d stereoscopic mode (even in a window) fine.
Under wxWidgets I'm setting
WX_GL_STEREO in the glattributes.
However when I exit the monitor (AOC 27 inch) is being left in stereoscopic mode.
Should the monitor automatically switch back when the wglDeleteContext is called? When the window is closed?
I have to run the Tri-def MediaPlayer and then exit to get the screen out of 3d stereoscopic mode.