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CodeXL 1.1 no support for OpenGL 4.3 and compute shader?

Question asked by n3tfr34k on Jul 8, 2013
Latest reply on Jul 10, 2013 by n3tfr34k

I moved from OpenGL/OpenCl setup to a OpenGL 4.3 setup with compute shader. I use CodeXL 1.1.2885.0 on Windows 7 x86_64 with an GeForce GTS 450. And my compute shading program object has a program link error...

Compute info
(0) : error C7006: no work group size specified

Run without CodeXL works good. I think that the debugger support only OpenGL 3.2 at the moment, but is it possible to debug the 4.3 context code with compute shader?