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How do I save a log of OpenGL calls?

Question asked by et@et3d on Jun 17, 2013
Latest reply on Jun 18, 2013 by et@et3d

I want to save all the OpenGL calls that an application is making. An HTML log is mentioned and I set various relevant options, but I have no idea where that is or if it's even saved. If I pause the program I see the call history window, but I can't save anything from there, just copy a single call as text. The data is there, I just want to save it. How do I do that?