cancel
Showing results for 
Search instead for 
Did you mean: 

Archives Discussions

et1
Adept II

How do I save a log of OpenGL calls?

I want to save all the OpenGL calls that an application is making. An HTML log is mentioned and I set various relevant options, but I have no idea where that is or if it's even saved. If I pause the program I see the call history window, but I can't save anything from there, just copy a single call as text. The data is there, I just want to save it. How do I do that?

0 Likes
1 Solution
salgrana
Staff

Hi,

This is how you record an HTML log to you OpenGL / CL API calls:

1. Click the record button in the function call history view (the left most button with the red circle)

2. Run & Pause your application

3. Click the "Open" button on the same view (the second button from the left side, with the tooltip "Open the current context monitored..."

A window with an HTML log will open.

Sigal

View solution in original post

0 Likes
2 Replies
salgrana
Staff

Hi,

This is how you record an HTML log to you OpenGL / CL API calls:

1. Click the record button in the function call history view (the left most button with the red circle)

2. Run & Pause your application

3. Click the "Open" button on the same view (the second button from the left side, with the tooltip "Open the current context monitored..."

A window with an HTML log will open.

Sigal

0 Likes

Thank you.

0 Likes